MLB Engine Overview
Baseball simulation is uniquely suited to Monte Carlo methods because of the sport's discrete, sequential structure. Each at-bat follows a count-state Markov chain from first pitch through outcome. The engine models pitcher fatigue across innings, park-specific run environment adjustments, and platoon advantages (lefty/righty splits) for every batter-pitcher matchup.
Bullpen modeling tracks available relievers, pitch counts from recent outings, and closer usage patterns. This is critical for total projections and late-game moneyline value.
V4.2
Engine Version
Count-State
Simulation Level
30
Parks Modeled
Daily
Update Frequency